Week 11 - Creature Design
I was originally going to be sculpting the anatomy of a horse this week, but I have instead decided to sculpt a creature as I believe I have already learned enough about quadrupedal anatomy from the lion sculpt I did last week. Furthermore, the anatomy of a horse is quite similar to a lion so I would not be learning nearly as much as I would if I sculpted a creature.
The creature i have sculpted this week is a six legged crab-like alien.
I have decided to use Rodrigo Vega's method of combining certain animal attributes to form a creature that might actually exist in a certain environment (http://iririv.deviantart.com/art/Tutorial-on-creature-design-110577241)
In this case, I have used the idea of combining a fish-type animal with a crab-type animal.
During the planning phase of the creature design, I chose to gather two folders of references; one full of real -life animal references and one full of concept art. I then created a simple base concept to work off, and progressed the design during the sculpting process.
The results can be seen below:
Concept Art
Animal References
Concept
(note, the Red circle is where the third leg will be placed. It has been removed for visual purposes)
ZBrush Sculpt
As this week's independent study project merged with Final Project, I have left the final half of the creature's retopology up to my project partner, Ashley Seric.
I will be posting the final, low poly render in next weeks submission.
The general idea for final project is that there will be a few large creatures (the one I just completed) among a swarm of smaller creatures, so my goal for next week is to design at least one small creature.
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